Modelj 3d Max Devushka

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Introduction This tutorial will show you how to use editable poly to create a bicycle. You will learn how to use editable poly and simple shapes like cylinder and box to create assets for the 3d mesh. I will also show how to manipulate turbo smooth modifier in your advantage. Step 1 First of all you will need to create a plane and apply a reference picture on it.

Then right click on it, select object properties and uncheck show frozen in grey. Step 2 You will need to start by creating a cylinder, in the size of a front rim like on the picture Step 3 Rotate the cylinder and mach the size of the rim then right click on it and convert to editable poly Step 4 By holding a shift button on your keyboard and dragging the object to duplicate it, we will make a copy of the rim to create other parts of it. Step 5 Once again adjust the new part of the rim to the centre part and make shore to use scale tool to match the height. Step 6 After that you will need to divide the segments to bend the rim like on the picture, (to divide the polygons simply select the edges you want to divide and use connect tool).

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Step 7 Here comes the tricky part, you will need to weld 2 rims together, use connect tool to divide the first rim and make shore that the edges are going along the areas where the vertices will be welded, just do the same as i did on the image. Step 8 Right click on the object and select cut tool and simply cut along the edge of the second rim like on the picture, then select the polygons inside and simply delete them Step 9 Attach 2 rims together and apply the see trough material to one of the objects or select wireframe view in your view port in order to see inside, then you select the target weld tool and weld the vertices like on the image, then add one more edge along the rim to make it more good looking for turbo smooth. Step 10 Using same techniques we will do same things again in order to create other rims like on the images. Step 11 Then holding shift and using scale and move, just add extra bends on the top of the new rim Step 12 You need to create a new cylinder for the weal holding rim simply create a new cylinder, convert to editable poly, and make shore that it’s a little bit rotated so the weal can fit in, then divide it in the middle and move the edges a little bit to make it bend in the middle.

Ios57-64-v5918.wad. And finally weld together like you did before. And copy same thing for other 3 rims.

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